baltimore comic-con – Comicsgirl https://www.comicsgirl.com Tue, 01 Oct 2013 22:32:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.3 https://www.comicsgirl.com/wp-content/uploads/2017/05/cropped-EdenMiller2017-1-32x32.jpg baltimore comic-con – Comicsgirl https://www.comicsgirl.com 32 32 59683043 The D.C. Area Comics Scene for Oct. 1 https://www.comicsgirl.com/2013/10/01/the-d-c-area-comics-scene-for-oct-1/ Tue, 01 Oct 2013 22:32:32 +0000 http://www.comicsgirl.com/?p=3957 DC Conspiracy
Comics Making Studio with Members of the DC Conspiracy at the Artisphere, Sept. 21

News/reviews/interviews: 

Event coverage:

Multimedia:

Debut comic:

Kickstarter:

Events:

Have comic news or events related to the D.C. area to share? Email me by 4 p.m. Tuesday. More information is here.

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The D.C. Area Comics Scene for Sept. 3 https://www.comicsgirl.com/2013/09/03/the-d-c-area-comics-scene-for-sept-3/ Tue, 03 Sep 2013 21:38:47 +0000 http://www.comicsgirl.com/?p=3935 News/reviews/interviews:

New releases:

Events:

Have comic news or events related to the D.C. area to share? Email me by 4 p.m. Tuesday. More information is here.

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The D.C. Area Comics Scene for Sept. 4 https://www.comicsgirl.com/2012/09/04/d-c-area-comics-scene-for-sept-4/ Tue, 04 Sep 2012 12:00:48 +0000 http://www.comicsgirl.com/?p=3398 News/interviews/reviews:

Kickstarter:

Upcoming releases:

  • The Lost Art of Heinrich Kley, Lost Art Books, Sept. 14 (Small Press Expo)
  • Remake: 3Xtra, Lamar Abrams, AdHouse Books, December 2012.

Events:

Have comic news or events related to the D.C. area to share? Email me! Submit no later than Monday at 9 p.m. for inclusion each Tuesday, but the earlier, the better! More information is here.

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Playing catch up https://www.comicsgirl.com/2011/08/28/playing-catch-up/ Sun, 28 Aug 2011 19:59:50 +0000 http://www.comicsgirl.com/?p=2781 Much of my brain-space has been taken up by work and Small Press Expo preparations (How about those Ignatz Awards nominees?). I have a stack of comics I’m reading (and they look at me and sigh when another day goes by that I haven’t read them). I am having fun, for the most part, minus natural disasters (I was, luckily, mostly unaffected by both the earthquake and the hurricane, and I hope it was the same for you).

  • I did make it — however briefly — to Baltimore Comic Con last weekend. It’s a wonderful con and everyone — from exhibitors to attendees — seem like they had a good time. I had a good time, even though I basically just went because it was there, but I did kind of have a “Why am I here again?” feeling while being there. That says more about my state of mind than it does about the con itself, though. I am quickly approaching comics overload.
  • I’ve written two pieces for inReadsLiterary Comics: Another Way to Consume the Classics and The Autobiographical Comic: Some Recommendations. I hope to write more in the future because I think the site is great.
  • Yeah, and Small Press Expo. You will be there, right? We’re doing some cool new things this year, including the Graphic Novel Gift Program and something awesome that will be announced tomorrow. It’s pretty baffling to me that it’s in less than two weeks. I’ve been working on this thing for months and I can’t believe it’s almost here.

At some point, I’ll get back on a proper schedule of actually writing things, but I don’t see that happening any time soon. I am hanging around on Tumblr and Twitter and sometimes on Facebook, though.

(My SPX guides may be back this year. We’ll see, though. I think most of last year’s stuff still applies.)

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Super Art Fight at the Red Palace https://www.comicsgirl.com/2011/06/19/super-art-fight-at-the-red-palace/ https://www.comicsgirl.com/2011/06/19/super-art-fight-at-the-red-palace/#comments Sun, 19 Jun 2011 19:18:27 +0000 http://www.comicsgirl.com/?p=2656

At some point late in the third battle last night at The Red Palace, Super Art Fight co-creator and co-host Ross Nover remarked, “My mom wanted to know why she couldn’t come to the show tonight.”

Of course, considering this was taking place in a bar and featured burlesque dancers in between battles, it’s unlikely anyone in the audience had any illusions this was supposed to be a family-friendly event. But Nover was more reacting to the inherent unpredictability of Super Art Fight. Anything goes, after all, and the more ridiculous the drawings, the better.

Super Art Fight, as the name would suggest, pits two artists against each other in a drawing competition. They have 25 minutes to out draw the other and win over the audience, who then picks the winner (the artist that gets the most cheers wins). The battle starts with each competitor declaring a starting topic and every five minutes new ones are introduced by the Wheel of Death. Submitted to the Super Art Fight website, they’re usually preposterous, ranging from “Godzilla’s Sexy Cousin” and “Marty McSuperfly.”

Nover, along with fellow host Marty Day, kept the action moving. They have a teasing and affable rapport with each other and are always willing to just keep making jokes. Their reactions are part of what make the show so great — they have the perfect combination of quick wits and bafflement about what they’re seeing being drawn and really pull the audience into the action. (Nover also treated the audience to a rendition of Vanilla Ice’s “Ninja Rap” from Teenage Mutant Ninja Turtle II. I would love to tell you it made sense at the time — although, it almost did — but mostly, it was impressive he remembered as much of it as he did.) [It has been pointed out to me that this was actually Partners in Kryme’s “T-U-R-T-L-E POWER” from the first movie. I am behind on my TMNT knowledge, obviously. Or blocked most of the movie out of my memory. One or the other.]

Last night’s first battle featured Dann Malihom (who dressed as a ninja) and Kelsey Wailes (who wore a cardboard robot mask). Their starting topics were, appropriately enough, ninjas and robots. These two were probably the most competitive with each other, crossing over into the other’s side early in the battle. Wailes turned Malihom’s ninja into a robot and he turned her robot into a ninja. The battle initially ended in a tie until a recount (er, rescream?) declared Malihom the winner.

While most competitors do come from a comics background (many participants in Super Art Fight also make web comics), Darl Gnau has a background in tattooing. He was the challenger to Nick Borkowicz in the second battle. Their starting topics were Frankenberry and Yummy Mummy. That clearly almost immediately got weird, especially as soon as the first Wheel of Death topics — “Sadshark” and “Your Mom” were announced. I think all you really need to know about this battle is that a fetus Frankenberry with a machine gun was drawn at one point. Gnau was the winner.

The third round and main event was between Super Art Fight veterans Brandon J. Carr and Jamie Noguchi. While the first two battles were plenty of fun, this one was the most entertaining. Their starting topics were “Mother” and “Father.” After a Danzig joke was made, Noguchi took “Mother” to mean the album cover the song was from instead of anything more appropriate. Carr, for his part, drew Homer Simpson to represent “father.”

Their experience really showed and they were quick to adapt to comments from the hosts as well as Wheel of Death topics. Upon being given “Dracula at the beach,” Noguchi drew a few scattered dots and declared he was done. But the vampire theme continued throughout, as various drawings were given bat wings and fangs. Carr, after misplacing his original markers, somehow managed to have multiple colors instead of just the traditional red and black, and he used them to delightful effect. In the end, Noguchi won, but only by .1 decibels.

But really, even with winners being declared, the competition aspect feels pretty secondary to how much fun this whole thing is to watch. If you don’t think spending two hours in a bar watching people draw silly things on wall-sized pieces of paper, Super Art Fight will prove you wrong.

I posted a bunch of photos to Facebook. If you’re in them, feel free to tag yourself.

Currently, Super Art Fight is primarily based in Baltimore, but does perform at various cons along the East Coast. There will be a show on Aug. 20, so if you’re in Baltimore for Baltimore Comic-Con, it’s worth checking out (I realize it will probably conflict with the Harvey Awards, but still …).

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In Between the Panels: DC’s Emergence on the Graphic Novel Scene https://www.comicsgirl.com/2010/11/18/in-between-the-panels-dc%e2%80%99s-emergence-on-the-graphic-novel-scene/ https://www.comicsgirl.com/2010/11/18/in-between-the-panels-dc%e2%80%99s-emergence-on-the-graphic-novel-scene/#comments Thu, 18 Nov 2010 23:52:21 +0000 http://www.comicsgirl.com/?p=2135 Despite a rise in prominence, it’s safe to say a good portion of readers don’t quite understand what comics and other graphic literature is about. Even if they want to know more, it’s such a diverse medium, it can be hard to know where to start

Hosted by Washington, D.C., chapter of the Women’s National Book Association, In Between the Panels: DC’s Emergence on the Graphic Novel Scene featured local creators Carolyn Belefski, Molly Lawless and Matt Dembicki and was moderated by Mike Rhode of ComicsDC. While there were many comic fans and creators in the audience, this event was obviously for the WNBA members. That was actually a cool thing — we knew about comics and liked them and they wanted to learn.

After introductions, Rhode started with the questions that were submitted by WNBA members. The first presented to the panel asked what age range comics and graphic novels are for, noting that children and teens seem to like them.

Belefski said that while some of her work, like Curls is for all ages primarily, there are comics like The Walking Dead that are obviously aimed at adult readers. Lawless said that comics are for everyone, but she understands that they’re more accessible to children overall. Dembicki said he tends to create comics about things that interest him. While the anthology Trickster that he edited was aimed more toward younger readers (and it, by the way, just made Kirkus Reviews’ 2010 list of Best Graphic Novels for Teens), his upcoming Brewmaster’s Castle (with Andrew Cohen) is not.

Dembicki also pointed out that up until the late ’80s and early ’90s, comics were, overall, geared more toward children or all-ages audiences. He said he’s noticing a shift back to kids’ comics in a way.

The next question was about the process — basically, “How are comics made?”

All three creators seemed to share a similar process — an idea or script, then thumbnail sketches and then the creation of the final pages. Everyone had a little bit different take on collaborating, although each said they were flexible. Dembicki said he general starts out with a straight script when collaborating. Belefski’s process was more involved — she often collaborates with Joe Carabeo on several projects and they’re happy to listen to each other’s ideas when it comes to story or art.

None of these creators said they primarily use the computer to create comics. Belefski uses a tablet to draw a nightly sketch, but that’s it. They said they may use the computer to clean up art a bit, but all of them prefer drawing on paper.

Question three asked “Are some graphic novels more literary than others?” And while the answer is obviously “yes,” it did provoke a good discussion. Dembicki said there’s an entire range of comics — there have been some adaptations of Shakespeare, there are journalistic comics like Joe Sacco’s work, and then everyone talked about Chris Ware for a while. (Ware is undoubtedly important, but I’m not a fan, so admittedly, I kind of stopped paying attention for a bit.)

The next two questions were related — how each got into comics and the challenges of pursuing it as a vocation. Lawless said she always wanted to be an illustrator, but she found illustration work wasn’t fun. Comics gave her something to draw. Belefski said she liked cartoons and animation, citing Bugs Bunny specifically, and creating characters and world-building was exciting for her. Dembicki’s story was a little different — his immigrant parents bought him comics to help him learn to read and he was hooked through childhood. As an adult, he got back into comics after picking up The Sandman from his wife but didn’t feel interested in the superhero stuff any longer.

Belefski said that of course she’d love to do comics full-time — who wouldn’t? — but it’s nearly impossible. Lawless said “it’s very exposing” and it’s a challenge to make comics even when you love it. Dembicki joked that comics were a way of “avoiding contact with my family” but said he never wanted to do it full-time and is happy to do it part-time.

Belefski discussed how hard it can be to promote your work — it’s not enough to just make a comic, you have to go sell it to people. If you’re lucky, she said you may have a “staff of five volunteers” who help out, but no one is really getting paid.

After a discussion of inspiration (it mostly came down to that everyone wrote about what interested them and were making comics mostly to entertain themselves), there was a question about technology’s role in comics. Belefski said that while she still likes to make printed books, webcomics are easy — you just upload an image — and getting feedback is quick. Lawless said the Internet gives people a way to find you quickly and print-on-demand means you don’t have to pay to get your books printed upfront.

Dembicki said he uses his blog and Facebook to promote his work or to provide previews but he doesn’t really do webcomics and thinks it’s something that’s still emerging. However, he also brought up his District Comics project,which will be exclusive to the web at first.

There were another couple of questions that were basically already covered previously before Rhode turned it over to the audience. The first question asked if any of the creators had any formal art training. Both Lawless and Dembicki said they’d taken art classes growing up and in high school, but not in college. Belefski went to college for art but did communication/graphic design (which she said is the best way for artists to make money). She did also take a sequential art class and an animation class.

The most interesting audience question to me asked if there was any benefit to making comics in the DC area. Dembicki said it doesn’t matter with technology now — we can all be connected — and also pointed out that it’s a very transient area. However, he said there are a lot of different creators with a lot of different styles and it’s still an interesting place to be.

Belefski said it’s taking steps toward becoming a comics town. In the area, we have Small Press Expo and Baltimore Comic-Con a little farther to the north. Groups like DC Conspiracy provide resources and networking opportunities.

That’s something I’ve thought a lot about and I tend to agree with Belefski’s stance that it is growing but may not quite be there yet. The DC area isn’t necessarily cheaper than New York, but at the same time, there are cheaper areas around here (depending on how far away from DC proper you want to be) and people around here are actually hiring. I doubt we’re going to supplant any of the major comic-creating hubs any time soon, but I think we’re worth watching.

I enjoyed it, even though I already know quite a bit about comics (I do love any discussion of the creative process, though) and I hope those who didn’t know about comics learned something.

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Baltimore Comic-Con is how you do a comic con https://www.comicsgirl.com/2010/08/29/baltimore-comic-con-is-how-you-do-a-comic-con/ https://www.comicsgirl.com/2010/08/29/baltimore-comic-con-is-how-you-do-a-comic-con/#comments Sun, 29 Aug 2010 21:30:59 +0000 http://www.comicsgirl.com/?p=1879 After a false start yesterday (I didn’t wake up in time, OK? And I was meeting a friend at 5 so it would’ve been too tight), I did make it to Baltimore today for Baltimore Comic-Con. (I didn’t get lost or anything! I drove around the block a few times trying to pick a parking garage, but that was it! I am always much too impressed with myself when I don’t get lost.)

My press badge was easily and quickly acquired (I do have to compliment the staff and volunteers — all very nice and helpful) and I went to say hi to my friend Timothy Lantz (who said the show had been good to him) and I picked up his beautiful postcard set (you should too!) and saw a sneak preview of his secret project.

No sooner had I turned from Tim’s table, I immediately ran into my friends Joe and Rusty of Full Sanction so I spent the rest of the time hanging out with them.

We talked to a few people, dug through some $1 comic boxes and $5 graphic novel boxes. From the former, I picked up the second Mary Jane volume (I don’t have the first one, but it was a $1! A dollar! Here is where I point out that after parking, buying Tim’s postcard set, I had exactly $9 left to spend) and from the latter, I bought The Essential Dazzler. As Joe said, “That’s a lot of Dazzler.” But I like Dazzler — she’s utterly ridiculous and was a character made a couple years too late by committee, but I think that’s what makes her fun. And hey, $5.

That pretty much took the majority of my money, so we wandered and looked at overpriced action figures and lamented the lack of light-up swords. All three of us purchased a copy of Adam Dembicki’s (as in, son of Matt) Ant Army! I am already very much for adorable children making comics, but Adam told us he was going to use his money to buy more Legos. That’s a completely worthy cause.

The overall vibe of the show was fun and relaxed. All the exhibitors seemed very happy to be there and happy to welcome fans, old and new. The artist alley/small press section drew a lot of interest and I did see plenty of original stuff and much less of the “I will draw Joker for you” sort. Even the sellers of the comics/action figures/etc. seemed to be enjoying themselves and doing well. I’ve always been much less interested in that side of cons before, but this time, it just felt right to me.

People have been making comparisons between the Baltimore and San Diego cons (notably in this Washington Post article). I had fun at San Diego and I look forward to the New York con in October, and while it’s neither good nor bad, I just know they’re different sorts of cons — comics is just the jumping off point and not the focus.

Baltimore is a true comic con. It’s about comics. There’s no big media companies vying for your attention, no loud obnoxious movie clips playing, nothing that falls too far outside “comics” (T-shirts and action figures, sure, but not much beyond that). And that’s great. It makes it a show to go to and hang out and have fun. It doesn’t feel like I am being sold to as much. It’s a place to go and hang out with like-minded people. People go to Baltimore because they like comics. It feels like it’s put on by people who like comics. And that’s a really cool thing.

If I had more money, I would’ve stayed longer (and I was somewhat saving some purchases for Small Press Expo in a couple of weeks) but I had plenty of fun while I was there.

If you haven’t been to Baltimore Comic-Con, you need to go.

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My Baltimore Comic-Con failure https://www.comicsgirl.com/2009/10/11/my-baltimore-comic-con-failure/ Sun, 11 Oct 2009 22:56:57 +0000 http://www.comicsgirl.com/?p=1221 I was all set to go to Baltimore Comic-Con this weekend when my life decided it had other ideas. I am disappointed I wasn’t able to attend since I think Baltimore is a great con — a good size and a good balance of artists/guests to retailers selling back issues. It’s also one of the few genuine comic cons — not a lot of other media there.

The coverage on various blogs and Web sites makes me think I missed a good show. Reports on Twitter made it sound like everyone was having fun.

Well, maybe next year.

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Five questions with Laura Martin https://www.comicsgirl.com/2009/10/08/five-questions-with-laura-martin/ Fri, 09 Oct 2009 01:30:10 +0000 http://www.comicsgirl.com/?p=1211 A colorist’s contribution to comics is often overlooked, so it’s always awesome when one gets recognized for his or her talent. That’s the case with Eisner- and Harvey-winning colorist Laura Martin. Her artistic background and eye for color has added depth and emotions to titles such as Astonishing X-Men, Planetary and many more. She was picked by Dave Stevens to recolor his work for The Complete Rocketeer, due out next month from IDW Publishing.

Martin was kind enough to answer my questions via e-mail before her upcoming appearance at Baltimore Comic-Con.

Comicsgirl: How did you first get into comics? Was there a title that initially inspired you?

Laura Martin: I was in college studying graphic design, hoping that I’d land a job in the art department of some theme park in Orlando. I was working nights at Kinko’s, and made friends with several hardcore comics geeks there. I’d read comics off and on, but these guys reintroduced me to them. One of them was my friend Ian Hannin, who answered a talent search in the back of a Wildstorm comic. He got the job, and convinced me that I should pursue comics as well. I changed all of my senior projects to comics-related stuff and, as soon as I graduated, I headed for San Diego to join Wildstorm.

During that year when my friends immersed me in comics (1994 to 1995), I began absorbing every title I could that had the “Image style” of coloring. So my biggest inspirations were WildCATs, Wetworks, Witchblade, and Cyberforce. I very much wanted to be a part of that magic.

CG: While I’m sure every project is different, what’s your typical work process?

LM: Typically, I’ll start by receiving scans of the pages from the editor, along with the script. I’ll take a look through the book and see if there’s anything that requires clarification, such as characters I’m not familiar with or settings that might have been established earlier. The next step is to flat the page. Essentially, this is where each object on the page is filled in with a flat color, so that it is separated from adjacent shapes. The result is kind of like old-style comic strips or animation. I’ll often hire a flatter to do this part, so that I can concentrate on the rendering.

The color choices that my flatters choose are not necessarily my color choices, so when I get the flatted page back from them, I’ll go through and choose the colors that I want on the page. This helps me to establish a color scheme to set the mood for the scene. This step moves straight into the rendering step, which is where I add highlights and shadows to give the objects dimensionality, depth and focus.

When the page is finished, I’ll send a jpeg to the editor and the penciler for any possible corrections. Notes come back, I make any necessary changes, and I trap the page (kind of a difficult process to describe, but essentially, trapping is a system to make sure the page prints correctly) and send the final file back to the editor.

Regardless of what kind of art I’m coloring, or how I adjust my technique to compliment the art, these steps are constant throughout every page.

On average, I color about three to four pages a day. This can change drastically depending on the art; the more detailed it is, or the more rendering I have to do, the longer it takes. The time I spend on each page also changes drastically based on the deadline. When a book’s gotta go out, it’s gotta go out, and I gotta color fast!

CG: How much freedom do you have when it comes to coloring?

LM: It depends on the penciler. Some pencilers are very hands-on, and I’m happy to accommodate their requests, while others just let me do my thing. I like having an open line of communication with the colors, because ultimately, the book is a collaborative effort.

CG: While you’ve already worked on some of the biggest titles and creators in comics, do you have a dream project?

LM: I’m pretty sure I just did my dream project — recoloring all of Dave Stevens’ The Rocketeer. I mean, it doesn’t get any better than that, and it really was a once-in-a-lifetime thing. I wouldn’t mind revisiting The Authority one day; I’ve always had a soft spot for those characters. And I’m just a tiny bit jealous of Chris Sotomayor for getting to color Pet Avengers!

CG: Is there anyone at Baltimore Comic-Con you’re looking forward to seeing?

LM: It would be lovely to see old friends I haven’t seen in a while, like JG Jones and Tom Raney, and to meet people I’ve worked with but never met, like Doug Braithwaite. I hope I get a chance to get out from behind the table a bit — I tend to stay put most of the show, but really, I need to walk around this time! This is my first Baltimore Con so I have to check it out.

See Laura Martin this weekend at the Gaijin Studios table — #2108 — at Baltimore Comic-Con. Find out more about her and her work online at Gaijin Studios and at her blog.

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Five questions with Jo Chen https://www.comicsgirl.com/2009/10/01/five-questions-with-jo-chen/ Thu, 01 Oct 2009 14:29:24 +0000 http://www.comicsgirl.com/?p=1189 As an accomplished cover artist, Jo Chen‘s work is the first thing readers see when picking up issues of Buffy the Vampire Slayer Season 8 among other titles. But Chen, who has been working in the comic book industry since she was a teenager, has also created video game box art as well as her own comics (most notably The Other Side of the Mirror, published in the U.S. by Tokyopop) and more.

Chen will be appearing at Baltimore Comic-Con on Oct. 10-11 and was awesome enough to answer my questions about her work through e-mail.

Comicsgirl: You’re probably best known for your covers for Dark Horse’s Buffy the Vampire Slayer Season 8 series, a comic that seems to have brought in a lot of readers who probably weren’t comic fans before. How much responsibility do you feel to the fans of the TV series?

Jo Chen: Well the responsibility really flows down from Joss thru Scott Allie and Dark Horse to Georges, Karl and me. My part of that responsibility is to ensure that the covers are recognizable enough and compelling enough to entice the fans of the TV series, who are not necessarily comic book readers, to slip between the covers of an issue and take the ride. My guess is that the fans of the show know the characters (and the actors that portray them) and their voices so well and simply project those things onto the pages while reading. As a result, they accept that the books are indeed an extension of the television series. It’s hard not to do. So, to get people to trust/take a chance on the books is part of my job with the cover art.

CG: I love the glimpse into your creative process that you offered with your tutorial on Dark Horse’s site. While I’m sure it varies from project to project, what kind of direction are you initially given for each cover? How much freedom do you have?

JC: It depends. Most of the time, the writer of the arc, Joss or the Dark Horse editors, who already know what is in the script before I do, have definite ideas about what elements he/she/they want to see on the cover and I work to create that within that framework. It’s easy enough to ask for people drinking yak butter tea on top of a submarine that is wedged on in mountain peak with beasties roaming the grasslands underneath and another to attempt to work in all of those elements into a sound and attractive composition while still keeping the players recognizable. Whew! So, that is where my skills as an illustrator enter the picture (composition).

Conversely, there are instances when whatever is being asked for just doesn’t work. Sometimes, it’s too many elements to include; sometimes it’s the angle, etc. When this happens, I communicate that the idea isn’t working and that the concept needs to be modified or rethought entirely. That happened on one of my Runaways covers. It was a cover to feature Cloak & Dagger (Runaways #9) in a kind of split screen thing with Cloak on one side and Dagger on the other. The finished cover simply didn’t look right and I told them that it would be better to just have Cloak with the NYC skyline in the background. I can’t recall if this has happened on any of the Buffy covers. I think it has but I can’t recall right now which one.

CG: You’ve been in the comic industry for a number of years, both in the U.S. and Asia. What changes have you noticed since you first started?

JC: Not too many. I’m not really an industry-observer. Oh, I mean I hear when Disney acquires Marvel and things like that but I really don’t keep an ear to the ground for details of what is hot, what is now out of favor, what changes are afoot. I’m more acquainted with what is happening in Taiwan because there are fewer players and many of my closest friends still work and struggle there so I hear more. Sorry, that is a lame answer but there it is.

CG: While you’re probably best known for your covers, you have created your own comic, The Other Side of the Mirror. Do you have any more plans for your own comics in the future?

JC: Sure. As I’ve stated previously elsewhere, I love doing interiors and telling stories. It’s just that it is so time consuming that with kids and the workload I currently have, I can’t even entertain the idea of creating interiors for an ongoing series. The Buffy short “Always Darkest” was me getting to put my toes back into the water and splash around a little It felt good to do and I’m glad that it came off as well as it did. I will state that after its publication, I did receive an increased number of email messages suggesting that I should draw a Buffy one-shot from cover to cover and while that is both intriguing and flattering, it is simply too much work for me at the moment. I must sound like such a wimp given the crushing monthly deadlines met by Georges Jeanty, Karl Moline, Adam Warren and other interior artists I know and have worked with. But for me, right now, I simply cannot consider it. When I do venture into panel territory, it is to create some short story interiors for myself and friends’ doujin. That helps keep the rust scraped off.

CG: Is there anyone at Baltimore Comic-Con that you’re looking forward to meeting?

JC: Well, I hope to meet with Scott Allie who will be there and with C.B. Cebulski who may or may not be there. Both are editors/former editors and people I consider friends. I don’t get to cross paths with them very often in person so it’s nice to see them. As far as others whom I’ve not met or whose work I like, there are many on the list. So, when I get a break from my table, I will be moseying up and down the aisles like everybody else rubbernecking at great artwork.

See Jo Chen at Baltimore Comic-Con on Oct. 10-11. On Oct. 10, she will be apart of the Dark Horse Comics Buffy Season 8 Panel at 2:30 p.m. On Oct. 11, hear her discuss her work during Spotlight on Jo Chen at 12:30 p.m.

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